The “Story/Game” form is designed to assist creators looking to craft the title and foundational elements of their story or game. This tool aims to assist creators in making their stories or games engaging, memorable, and well-aligned with audience expectations from the very start.

This form lists external resources for further assistance in the first field, and plans to continue the trend for each following field with future intentions to compile and offer internal resources within the H-CAT site. This structured approach ensures creators have robust support in crafting narratives and gameplay experiences that deeply connect with their intended audience from the outset.

Story/Game name

This is the Title of the post and your story or game. It should be engaging, reflective of the content, and memorable. It sets the tone and gives a first impression of the story/game’s theme.

It should:

1. Fit the Genre: Align with the mood and style of your story or game.

2. Invite Curiosity: Be intriguing, but not confusing.

3. Be Clear: Easy to understand, pronounce, and remember.

4. Stand Out: Unique and, for games, trademark-checked.

5. Resonate with Audience: Test and refine based on feedback.

A great title sets the tone and sparks interest right from the start.

External resource breakdown:

Fit the Genre: For insights on aligning your title with the mood and style of your story or game, refer to genre-specific guidelines.

Invite Curiosity: To craft titles that catch readers’ attention and invite curiosity, explore strategies for engaging titles.

Be Clear: To make your title easy to understand and remember, look into tips for concise and impactful titles.

Stand Out: To help your title stand out, consider guidelines for creating a catchy title.

Resonate with Audience: To connect with your audience, learn more about writing content that resonates.
These resources should provide you with a comprehensive approach to crafting a title that not only stands out but also deeply connects with your intended audience. Remember, the title is often the first impression a reader has of your work, so it’s worth investing time to make it impactful.

Internal resources breakdown:

I plan to make blog posts for each one myself at some point.

In the future Calculogic, user-created forms could include their own account posts and links they like to use.

This is the kind of information I would want in a form like this instead of having to search for resources on my own. With this we could help others get more of their story done because they won’t have to do tons of external research for it. It would do away with vague fields typically accompanied by filling out narrative forms.

Genre

The specific category or categories your story/game falls into, such as fantasy, sci-fi, mystery, horror, etc. This helps set audience expectations and guides the thematic and stylistic choices of your story/game.

Target Audience:

The specific demographic you are aiming to reach. This includes age groups (children, teens, adults) and might also consider factors like interests, reading or gaming preferences, and cultural backgrounds. Understanding your audience helps tailor the content and presentation of your story/game.

Medium

The format in which your story is told or your game is played. This could be a novel, short story, video game, board game, tabletop RPG, webcomic, etc. Each medium has its unique storytelling methods and audience engagement techniques.

Synopsis/Game overview

A brief but engaging overview of the story or game. For stories, this should include main plot points, key characters, and setting. For games, outline the main objectives, gameplay mechanics, and setting. This is the hook that catches the interest of your audience.

Setting

Detailed description of the environment or world where your story/game takes place. This should paint a picture of the physical landscapes, cultural settings, and the overall atmosphere of the world. The setting is crucial for immersion and context.

Time Period

The specific time frame in which your story/game is set. This could be a historical era, a futuristic landscape, or a completely fictional timeline in a fantasy world. The time period can influence the story/game’s cultural, technological, and societal backdrop.

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